Porting Deucalion to Rust
posted July 11, 2016
A few months ago, I made a proof-of-concept for an RPG engine based on SFML and the Tiled map editor, called Deucalion. Over time, the source code became unwieldy, leaked a great deal of memory, and was nearly impossible to build. I ended up spending more time configuring build systems than actually working on the code, and I abandoned it in favor of SBrain and schoolwork.
Recently, though, the Rust game development story has gotten a lot better, and I’ve gotten a bit of free time.
Rust - Abstracting the FSM
posted July 08, 2016
This is a followup to my previous tutorial on creating a finite state machine in Rust.
As usual, you can find the video version at YouTube.
Rust - Using Enums and Match Expressions/Statements
posted July 06, 2016
This is the source code from a screencast I did the other day on using enums and match expressions in Rust.
You can check out the screencast on Youtube.